Kitchen Table Warriors
A downloadable game
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Made for the 36-word RPG Jam!
Kitchen Table Warriors is a micro wargame that you can play in any table! Anything on top can work as terrain. In the kitchen? On a picnic? In a restaurant? You just need this rulebook and some dice that also work as the tiny warriors (or you could use miniatures as well and assign them to a different die type!)
As a micro game with limits on the word count, a lot of rulings are better resolved by the rules of fair play, honest communication and sensible negotation (and if not, a neutral arbiter can help)
I hope you enjoy playing this micro game as much as I enjoyed making it!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | pachipollos |
Tags | Fantasy, miniatures, minigames, Multiplayer, No AI, Short, Tabletop, Turn-based Strategy, Two Player, wargame |
Average session | About an hour |
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Click download now to get access to the following files:
Kitchen Table Warriors 1.0.pdf 1.4 MB
Comments
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I absolutely adore the concept! It is exactly what I have been looking for. I just don't 100% understand the rules of this game or how training works. Like can a die be trained in multiple ways? I.E. a d6 being mounted and ranged? I know you said it was up to the rules of fair play and communicating, I just want to make sure I'm understanding the rules you've provided. That being said, I also don't understand ranged combat. I assume the range is 6" since that is what it says, but then dice can move 6", so what point is range if the enemy can just move up to you? Is the only advantage not dying if the defender rolls higher?Also what does it mean "-1 melee" does that mean when in melee combat they take a penalty? Also what does "below 1 dies" mean? I assume it means if the defender is subtracted below 1 they die, but then isn't that already implied? This makes me question whether I understand what was meant or not.
The game though looks super fun though, especially since I crocheted a bunch of miniatures and now they will have a use beyond collecting dust lol. I was just hoping you could clarify the few things I was hung up on
Hi! Thank you for the comment and the questions. Since I was a bit constrained by the rules of the jam some of the details were left up to interpretation and negotiation, but you got most of it right! Now, for some clarifications:
1. Yes, you can stack up training so potentially you could have a d12 ranged mounted beast for 14 points but that's a bit of a glass cannon and a lot of points in one basket, so, a bit risky (but fun if it works).
2. Ranged combat is the part that needs clarifying the most and a lot of the details I thought were cut for brevity so it was left up to the table to make it work, but I'm mentioning how I conceived it: In ranged combat the die becomes a sort of HP tracker, so a big die can get pinged down by several smaller dice. Since the turns work by "I go you go" with each piece, a bigger die can only respond by engaging in melee to one die at the time. I've also toyed with the idea that after melee/ranged combat the roll becomes the new HP (rather thank keeping one die for HP tracking and one for rolling) to represent the uncertainties of combat and make it more risky for bigger dice but it might too swingy, I'd have to test it more.
3. -1 melee means that they subtract a 1 for the contested roll if they get into melee.
4. Below 1 dies means that yeah, if the attack is higher than current HP the piece is removed. I specified it so it was clear how ranged combat works as a "chip away" roll and not a contested roll, unlike melee.
I hope this information helps! I am planning of making an expanded version of the game with a more delineated combat and some extra rules somewhere in the future but in the meantime ask away!
Thank you so much for the clarification and quick reply! I can not wait to play this correctly! I now understand the point of ranged combat lol. I only have 1 more question and that is regarding points. Do we try to score a certain number of points to win? Or does it serve some other purpose? I assume it's one of those up to the table things, but I just thought I'd ask anyway
Super excited to hear of a possible expanded version, that sounds wonderful!
Ahh, the basic assumption is that you set up an arbitrary and even amount of points to "army build" and you slug it out with the opponent(s) until one side wipes the other or has an overwhelming advantage but IDEALLY I would use some sort of objective system (Hold a position for X turns, reach a point and pass a roll or complete a blades-like clock, etc.). I'm also tempted to do some simple campaign rules
Again with the quick reply, thank you! I am going to play the crap out of this game with my brother now that I feel I have a firm grasp lol it's such a good system